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No, Cinema 4D has been specially developed for the creation of animated series. It is very user-friendly and very rich in features, best of all giving an incredibly easy animation. And the software complies with current broadcast standards.

Hello Alex,
I have your demo DVD available to me, and I love the demo. I have to say, although I’ve used 3D software for almost 15 years, I’ve never gotten into 3D Animation or software like Cinema 4D. My real world experience has been primarily in art and design (3D and 2D) and I’ve been successful in the field, mostly with Ghibli and Pixar work. I’ve never felt like I had the time or the knowledge to learn the art of VFX, or at least, VFX that is as cutting edge as I’d like. So, I’d like to take the opportunity to ask you, would it be possible for you to develop an education/training module for Cinema 4D with content similar to the DVD but with a focus on pushing students up towards the next level? Over time, perhaps you could make this a pay-as-you-go type of thing as opposed to the current free-for-all with the open community.

Thanks for all you’ve done in support of such a fine product. I’ve been on the fence between Cinema 4D Patched and Maya for quite some time. I’m sure I could start something with either but I prefer Cinema 4D. (That’s one of the reasons I like it so much – fast track to start an animation.)

Hi Alex,
I own the ‘Professional’ version of Cinema 4D. I would like to share with you a sample of what we have been doing with this product. We have been creating 3D models for the mobile application market. We are near the end of the project and due to release shortly. We will publish our product with the standard media player on the App Store and Google Play. We decided to use Cinema 4D for all aspects of this project.

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The new dynamics system in R14 brings to the table significant improvements in both stability and performance. The new simulation and rendering engine pushes about 60% faster in some instances than previous versions of Cinema 4D. In addition, the implementation in R14 is smarter and more stable, which makes the new dynamics system more useful and productive.

Whatever type of animation, effects or special-effects project you are doing, you can often get a great deal from Cinema 4D R14. The workflow in the new version is superb, and its new tools and enhancements make significant improvements. The MoGraph and dynamics tools are, like the tools in ZBrush, excellent, but the ease of use and practicality of the new tools make Cinema 4D R14 well worth the extra investment for the masses.

Cinema 4D’s new release, R14, marks a significant upgrade over previous versions, bringing significant improvements to 3D modeling and rendering, and improving the overall workflow, usability, stability, and performance of the product. The extended BodyPaint 3D toolset and an improved MoGraph and dynamics tools make a 3D modeling and animation workflow in Cinema 4D R14 more productive and user-friendly than before. In addition, R14 includes many new and extended features and functionalities.

CINEMA 4D R14 delivers and innovative workflow as one of the leading 3D modeling and animation software for creative artists and professionals. The new tools are intuitive and powerful, allowing users to make creative work from start to finish within the software’s environment. The user interface is now more responsive and easier to navigate, and the update improved workflow and capabilities for 3D modeling and animation, particularly in regards to the online help and tutorials, the BodyPaint 3D art pipeline, and MoGraph and dynamics.

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Okay, so in the future, if you’re interested in learning about how this all works, what’s going to come next, where the industry is heading, and then how to join the revolution. One of the best ways you can help is go to My name’s EJ, I’m a designer and a filmmaker. And there’s a huge list of tutorials and video courses and articles on various topics that I’ve been writing for a long, long time. I’ve been writing about the state of the industry in the form of articles and also a very detailed series on how to transition your current workflow from proprietary software to open source software like Cinema 4d. So, I’ve been doing this for a long time. There’s also a lot of, a lot of interviews with people who’ve been working on the upcoming Cinema 4D R16 update. If you’re interested in the type of information that I’m offering, go to I’m going to leave the link down below. Now, if you want to help the team out, if you’d like to help the team with the open source Cinema 4d, you can help out by going to our contribution page. There are also a lot of ways that you can help us out. Now, that’s the future, and it’s going to be great. Let’s get started on the future of Cinema 4d R16.

And I’ll show you what it’s going to look like as I render this in Cinema 4D. And I’m just going to select the billboard, make sure it’s the same size as the map data, drop it in, grab it, and look at what it looks like.

EJ Hassenfratz (27:08): Last but not least, we have the render targets. And render targets were already support in cinema 4d previously and we just need to remember a couple of things. The simplest implementation is to just have a render target with no units, and set it on the surface’s material to zero. This is easy, and you should be able to render out to it or drop it in your compositor or even import it into Unity or Unreal. It’s just not a good option for performance. I recommend using two render targets, one for the surface and one for the subsurface. Then you can render out to both. You can render to the subsurface then drop it into unity, drop it into a scene inside of Unreal, or make sure you’re compositing it out to viewport, etc. So if you are using the viewport you need to make sure you choose the render targets’ viewport for export with the surface. Make sure you go to the monitor browser and make sure that’s the last thing on the screen and then you can click export and you should be good to go. But if you want to go a little bit more advanced, things like fracture render and lossy up to low, high resolutions, you can even do multiview splits now and all of those render targets are also documented in the last section. Now, you’ll also want to familiarize yourself with all the different materials that you can actually place on top of one another, that’s discussed in our video documentation page. If you need any help with linking materials together or placing them on one another, just leave a comment below and we’ll be sure to help you out.

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Cinema 4D System Requirements

Cinema 4D System Requirements

  • OS: Windows XP, Vista, 7, 8
  • Processor: Intel Core 2 Duo, AMD Athlon X2 64
  • RAM: 2 GB

What’s new in Cinema 4D

What's new in Cinema 4D

  • Enhanced interaction windowing for many more functions and features
  • Improved organizational modules – create and save modules
  • New Appearance options – controls for background and overlay

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